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An issue which raises concern is cyber bullying and cyber defamation. One way of doing this is to buy a domain in another person’s name and put harmful or defaming content about that person without that person knowing. This has become a serious problem and these are some tips to help recover from such a mishap:

  • Use a WhoIs tool and attempt to contact the domain provider to release that domain due to harmful content against yourself. Legal intervention may also be needed.
  • If the person is using a domain name with your personal name, you may dispute this with ICAAN in an attempt to have that domain released and/or transferred.
  • Consider asking a lawyer to write a letter and use it in order to ask Google to not show that website in search results. This would avoid having the site show up when somebody searches your name.

The above should act as a starting point when attempting to stop such cases since they are some of the least costly and painful procedures.

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On Friday, 12/09/2014, I presented my research at VS Games 2014, these are some pictures from the event:

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My poster has been accepted and will now be presented at VS Games 2014. This is the Sixth International Conference on Virtual Worlds and Games for Serious Applications.

For those interested, this is the programme for the event: http://www.um.edu.mt/events/vs-games2014/program. I will be presenting my poster on Friday 14th September 2014 at 09:30.

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I have just created my first research poster. This has been prepared for the Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2014. If approved, the poster will be published within the IEEE Xplore Digital Library and the research will be presented at the conference next September.

The research is related to what I had submitted for my dissertation. The topic is related to Gamification of Project Management.

Will keep this blog updated with any updates in this matter.

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Perspectron, the game me and my friends Anthony Demanuele and Neville Attard developed in 48 hours under the name of Mighty Pirates was featured on the Times of Malta on the 13th March 2014.

Please take some time to play the game and leave some feedback.

http://www.timesofmalta.com/articles/view/20140313/technology/Developing-a-digital-game-in-48-hours.510479

Perspectron

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I’ve just returned from 48 hours of fun! Last Friday I was presenting Battles on the Horizon and Scarfish, with Anthony Demanuele on behalf of Barbagann Games. The presentation was held as part of the Malta Global Game Jam event, organised by the Institute of Digital Games, University of Malta. 

The presentation was part of the kick-off for the Global Game Jam event. The Institute of Digital Games was Malta’s Game Jam site. This year, the theme was “We don’t see things as they are, we see them as we are.”. 

Based on this theme, myself, Anthony Demanuele and Neville Attard came up with the game ‘Perspectron‘. This is how it looked 48 hours from when the theme was announced – http://perspectron.com/Builds.html 

Perspectron is a 3D infinite runner game where you must change the size of the sphere which is being controlled in order to pass through certain obstacles.

Any feedback is greatly appreciated since we intend to take this further. 

Perspectron - Global Game Jam 2014 Game

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My Gamification article for Times of Malta has been published yesterday. 

http://www.timesofmalta.com/articles/view/20140116/technology/Serious-business-made-to-look-like-a-game.502875#.UtlRfBBwaUk

Ryan Sammut Gamification Article

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I am ecstatic after receiving my final results. Overall, I have achieved a first-class degree from the University of London. Having said that, the best part is that I was able to achieve the highest mark from all the international students who submitted their dissertation in 2013 with the University of London. With this achievement, the University of London awarded me with an Award for Academic Achievement.

I am glad that all my effort has finally paid off. 

The dissertation has also been chosen by the University of London to be published within their library. 

My work was related to the recently emerged term, Gamification. The next step is to publish my research in the form of a research paper. 

 

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I have just submitted my Dissertation for the BSc Creative Computing degree which I am reading at the University of London. My thesis was related to ‘Gamification’. I will link the dissertation if it is published by the University once it is corrected. 

This marks a new chapter in my life, now that the degree is over I will be looking towards the future. I will try to learn new technologies now that I have more free time, or perhaps further my studies in the near future. 

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I was interviewed by the Times of Malta about the release of our game Scarfish, which was released on iOS and Android Stores. The article was published on the iTech section in the Times of Malta Thursday, 7th 2013  and was also published online. 

http://www.timesofmalta.com/articles/view/20130307/technology/Time-developers-and-ideas-make-a-good-mobile-game.460597

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